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Everwind Resource Processing Guide: Thread, Rope, Glass, and More

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Aerial view upward through airship at floating forest island

Between raw materials (ores, logs, herbs) and finished equipment lies a layer of processed components that many players overlook until a recipe demands one and they realize they have none in stock. Thread, Rope, Cloth, Glass, Bone Meal, Copper Nail, Screw, Spring, Sprocket, Glue, Fiber, and other processed materials are required in numerous crafting recipes across multiple stations. This guide explains each processed material, how to make it, and where it is used.

The Processing Station

The Processing Station is the dedicated crafting station for converting raw resources into processed components. It sits alongside the Furnace in the production tier of the crafting system: just as the Furnace converts ores to ingots, the Processing Station converts organic and mineral raw materials into refined components. Building the Processing Station early prevents bottlenecks when advanced recipes suddenly require a component you have never produced before.

Fiber-Based Components

Thread is produced from raw Fiber at the Processing Station. Fiber itself is gathered from plant sources in the biomes, particularly from fibrous plants in the Jungle and Swamp biomes. Thread is used in Cloth production (multiple Threads combine into Cloth fabric) and in specific armor recipes for cloth-tier armor pieces including robes and light tunics. Players pursuing an Arcanist build that uses cloth armor heavily should establish a Fiber-to-Thread-to-Cloth production line early.

Rope is a processed component made from Fiber or plant materials at the Processing Station, used in construction, tool crafting, and specific airship component recipes. The Hang Glider and certain building structures require Rope as a component. Keeping a reasonable Rope stock means you are never blocked on construction projects mid-build.

Mechanical Components

Copper Nail, Screw, Spring, and Sprocket are the mechanical fastener family, all produced at the Processing Station from metal ingots. Copper Nails are the most basic, made from Copper Ingots, and are used in wooden structure reinforcement and tool assembly. Screws and Springs require Bronze or higher ingots and are used in more advanced mechanical recipes including Fabricator inputs and airship components. Sprockets are the highest-tier mechanical fastener, used primarily in Fabricator-produced advanced items.

Building a small surplus of all mechanical components as you smelt each ingot tier prevents sudden shortages. When you smelt a batch of Bronze Ingots at the Furnace, allocate a portion of the output immediately to producing Bronze Screws and Springs at the Processing Station before using the remainder for weapons and armor. This habit keeps your component inventory full without requiring dedicated component-farming sessions.

Biological Components

Bone Meal is produced by processing Bones from animal and enemy creature drops at the Processing Station. It is used in fertilizer-adjacent crafting recipes (for Forest Farm Soil) and potentially in specific alchemy or food production recipes. Glue is produced from Fat and Bone components and is used as an adhesive in various construction and tool recipes.

Glass is made from Sand at the Processing Station, and Sand is gathered from Desert and beach-adjacent biome terrain. Glass is used in the Spyglass crafting recipe, certain decorative building blocks, and in advanced equipment that uses glass lenses. Players who want to craft a Spyglass early should establish a Sand-to-Glass production chain before attempting the recipe.

The Spirit Charging Station

The Spirit Charging Station handles a specific category of processed component: spirit-enhanced items that require charging with Spirit Crystal Dust or similar crystal materials before they can be used in high-tier crafting. Blaze Crystal Dust and Force Crystal Dust also interact with this station. These crystal materials are found in specific biome locations and dungeon drops, and the Spirit Charging Station converts them into usable charged forms for advanced recipes. Players approaching end-game crafting should build the Spirit Charging Station alongside the Fabricator and Master Alchemy Station as part of their late-game production complex.

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